VIDEO SHOWING PROGRESS OF HERO'S LABYRINTH GAME >>>>
Finally downloaded a screen recorder to show off what OjokoAya and myself have been working on. I'm not completely sure how to use the recorder yet, but I promise the game isn't as stiff as the frame rate for this video implies.
Avatar walking and two-directional attacks dependent on which way she's facing.
Enemy intelligence of avatar proximity and attack initialization.
Ability of Avatar and Enemy to damage one another from attacks/projectiles.
View following Avatar throughout the room.
Animated background torches.
Ability to manipulate items in both room and inventory
Load & Save game
Sound & Music
Opening animation perhaps????
MORE ROOMS & NPC's!
...and other stuff I can't remember I'm sure...